S3E022 – Great Fandom, Bungie!

This week, Dave talks with Phil Tibitoski of Young Horses. Stay tuned for a lengthy discussion of infant video gaming, early computer interests, and a lengthy digression about producers of popular PC games from the nineties.

This is fine

1:45 – Phil introduces himself and Young Horses
3:20 – Phil’s early years
6:30 – Getting into computers
10:25 – “When did you decide you wanted to program?”
14:35 – “Did you ever get into the hacking scene?”
17:40 – Getting into DePaul
26:20 – The Bungie Digression
31:15 – Leading up to Octodad
47:00 – Octodad Dev Stories
49:40 – Founding Young Horses

S3E021 – Generating Fake Bytes

Stop. Collaborate. Listen. Dave’s back with a brand new session! This week we’ve got Mike Mika in the digital studio to talk about game development, preservation, and highly unorthodox programming techniques.

This is real programming

2:00 – Mike introduces himself and the studios Other Ocean and Digital Eclipse

3:10 – Early Years

6:05 – “This is what they use to make video games”

16:40 – “When did you know you wanted to make games for a living?”

19:20 – The C64 Hacking Scene

26:15 – Mike’s First CES

34:50 – Getting out of the Jaguar hole

41:00 – Video Game History Foundation

49:35 – The Game Boy Business

S3E020 – Generating Financial Boons

This week Dave is joined by CAA’s Derek Douglas to discuss Derek’s Game Dev Origin Story, and it’s unlike any we’ve had on the show previously. Derek focuses on Business Development, a side of the business that rarely gets discussed. So pull up a chair, free your mind, and turn up the volume. You just might learn something.

Oh also Dave’s mic is blown out a bit this episode. Sorry. Sorry everyone. Sorry. APMs up on this one.

1:45 – Derek Introduces Himself and CAA

4:55 – “What do you do day in and day out for developers?”

9:35 – What an agent actually does and common misconceptions

15:50 – “How often do you find that developers don’t want an agent?”

23:50 – “Who is the best developer you’ve ever seen in a pitch meeting?”

28:50 – How Derek got interested in video games

36:05 – The College Years

40:25 – Joe Vs The Volcano

42:15 – William Morris

46:45 – “This Is A Terrible Job”

50:15 – Getting into Games Agency

S3E019 – Gas Filled Balloons

It’s another Game Dev Origin Story this week, but first, let’s get our APMs up: Sorry. Sorry. So sorry. Much apologies. Very sorry the show was late this week.

Dave dives into an interview with Will Chyr, the creator of Manifold Garden. Will had a long, winding adventure with respect to shipping his first game, but we start this interview with Will’s college days. Will covers his days as a Physics student, his experience creating art installations, before finally unpacking the journey that was creating his first game. Buckle up, it’s a good one.

2:00 – Interview with Will begins, he discusses his first passion: Creating Art Installations.
10:10 – Will talks about his days putting his Physics major to use in a lab in Italy.
11:50 – Will discusses pivoting out of Physics, and how he dove into the Chicago art scene.
16:45 – Enough with the setup, let’s get to the viddy games. Will dives into how he got started on Manifold Garden.
22:45 – I’ll be done with this game in 3 months.
30:00 – Will and Dave discuss the value of external playtests, especially when the game is early along.
34:15 – Manifold Garden gets some funding, and Will can keep pushing forward.
39:30 – Will gets into the value of all the times he streamed his game development process on Twitch.
45:20 – Will brings on other people to help finish the game, and discusses the process of letting go of ideas he held dear.
51:40 – Time to ship Manifold Garden.